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Enumerator:
PLAYER_STATUS_DESCONECTADO  not connected
PLAYER_STATUS_CONNECTED  connected
PLAYER_STATUS_GAMEOVER  game over
PLAYER_STATUS_HABILITADO  enabled with color
PLAYER_STATUS_START  started the gamej
PLAYER_STATUS_FICHAS  placing the initial armies
PLAYER_STATUS_POSTFICHAS  post
PLAYER_STATUS_FICHAS2  placing the 2nd initial armies
PLAYER_STATUS_POSTFICHAS2  post
PLAYER_STATUS_IDLE  waiting turn
PLAYER_STATUS_FICHASC  placing continets armies
PLAYER_STATUS_CANJE  exchaging cards
PLAYER_STATUS_POSTFICHASC  post
PLAYER_STATUS_PACTO  making a deal
PLAYER_STATUS_TURNOSTART  starting an attack
PLAYER_STATUS_ATAQUE  attacking
PLAYER_STATUS_TROPAS  moving armies to new country
PLAYER_STATUS_REAGRUPE  regrouping armies
PLAYER_STATUS_TARJETA  asking for a card
PLAYER_STATUS_TURNOEND  ending turn
PLAYER_STATUS_LAST  unreacheble state

Definition at line 101 of file common.h.

             {
      PLAYER_STATUS_DESCONECTADO,   /**< not connected */
      PLAYER_STATUS_CONNECTED,      /**< connected */
      PLAYER_STATUS_GAMEOVER,       /**< game over */
      PLAYER_STATUS_HABILITADO,     /**< enabled with color */
      PLAYER_STATUS_START,          /**< started the gamej */
      PLAYER_STATUS_FICHAS,         /**< placing the initial armies */
      PLAYER_STATUS_POSTFICHAS,     /**< post */
      PLAYER_STATUS_FICHAS2,        /**< placing the 2nd initial armies */
      PLAYER_STATUS_POSTFICHAS2,    /**< post */
      PLAYER_STATUS_IDLE,           /**< waiting turn */
      PLAYER_STATUS_FICHASC,        /**< placing continets armies */
      PLAYER_STATUS_CANJE,          /**< exchaging cards */
      PLAYER_STATUS_POSTFICHASC,    /**< post */
      PLAYER_STATUS_PACTO,          /**< making a deal */
      PLAYER_STATUS_TURNOSTART,     /**< starting an attack */
      PLAYER_STATUS_ATAQUE,         /**< attacking */
      PLAYER_STATUS_TROPAS,         /**< moving armies to new country */
      PLAYER_STATUS_REAGRUPE,       /**< regrouping armies */
      PLAYER_STATUS_TARJETA,        /**< asking for a card */
      PLAYER_STATUS_TURNOEND,       /**< ending turn */

      PLAYER_STATUS_LAST            /**< unreacheble state */
} PLAYER_STATUS, *PPLAYER_STATUS;


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